🔨 Lantern & Woodworking Tools – Real-Time Game Environment
This is a handcrafted environment inspired by classic woodworking workshops, featuring detailed props such as a vintage lantern, saws, hammers, clamps, and timber elements.
🧰 Workflow Breakdown:
Modeling: Blender & 3ds Max
Texturing: Substance Painter (PBR Workflow)
Rendering: Marmoset Toolbag (Real-time Lighting & Post FX)
🎯 Focused on achieving realism while keeping the assets optimized for game-ready usage. Special attention was given to material variation, storytelling through props, and lighting for mood.
This project helped me explore both hero asset detailing and environmental storytelling.